For resource runs
Open the resource map after choosing an area. Resource pages sort candidates from the Lifepod and show notes for route planning.
Biomes
A spoiler-light biome tracker for Early Access route planning. Use area labels, resources, depth range, and confidence levels to decide which route is practical before opening a full interactive map.
Once you have picked a candidate area, drop your current XYZ and the area's depth into the coordinates calculator to see horizontal distance, bearing, and depth change before you commit to the route.
| Area / biome label | Tracked resources | Depth range | Confidence seen |
|---|---|---|---|
| Chap Blackbox Exit | Sulfur | -20m | C3 |
| Cicada Wreck | Lead | -77.26m | C4 |
| Early Game Region | Silver | -35m | C3 |
| High-Temperature Biome Edge | Gold | -45m | C3 |
| Hot Cave Basecamp | Lithium | -180m | C3 |
| Northeast Ravine | Lead | -65m | C3 |
| Open Seabed Pillar | Sulfur | -25m | C4 |
| Starting Region Caves | Copper, Silver | -45m to -30m | C3 |
| The Great Jaw | Lithium | -105m | C4 |
| The Great Jaw Approach | Lithium | -95m | C3 |
| Underwater Cave | Copper | -23.03m | C4 |
| Volcanic Vent Region | Gold | -36m | C4 |
| Warm Graveyard Edge | Sulfur | -90m | C3 |
Open the resource map after choosing an area. Resource pages sort candidates from the Lifepod and show notes for route planning.
Treat area labels as a first pass. Base-location pages should wait until resources, depth, and danger zones have better current-build evidence.
This page avoids story details and only uses creature or hazard notes when they change navigation safety.
Paste your current XYZ and the area depth into the coordinates calculator to compute horizontal distance, bearing, and depth change before committing to a long route.